| Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Ersahi Kir
Fault Line Industries Greater Western Co-Prosperity Sphere
383
|
Posted - 2014.04.01 16:23:00 -
[1] - Quote
The most exciting part of this change is the increase in targeting range.
And Fozzie totally forgot to mention the swapping of the sig radius of the skiffs and hulks.
Now to choose between the skiff and the hulk. Things that make you go hmm. |

Ersahi Kir
Fault Line Industries Greater Western Co-Prosperity Sphere
383
|
Posted - 2014.04.01 16:46:00 -
[2] - Quote
CCP Fozzie wrote:
SKIFF
Mining Barge Bonus per level: +5% Shield HP -2% Strip Miner and Ice Harvester duration
Exhumer Bonus per level: +4% Shield resistances -2% Strip Miner and Ice Harvester duration
Role Bonuses: +150% Bonus to Strip Miner yield -60% Ice Harvester duration and capacitor use +50% Drone Damage and Hitpoints
Slot layout: 1H, 5M, 3L(+1); Fittings: 50 PWG, 300(+30) CPU Defense (shields / armor / hull) : 6500 / 5500 / 6000 Capacitor (amount / recharge / cap per second) : 900 / 187.5s / 4.8 Mobility (max velocity / agility / mass / align time): 200 / 1 / 10,000,000 / 13.86s Drones (bandwidth / bay): 50 / 100(+50) Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km(+7.5km) / 660 / 6(+2) Sensor strength: 14(+4) Signature radius: 150(-50) Ore Bay: 15000m3
HULK
Mining Barge Bonus per level: +5% Strip Miner and Ice Harvester optimal range -3% Strip Miner and Ice Harvester duration
Exhumer Bonus per level: +4% Shield resistances -2% Strip Miner and Ice Harvester duration
Slot layout: 3H, 4M, 2L; Fittings: 35 PWG, 300 CPU Defense (shields / armor / hull) : 2200 / 1800 / 2000 Capacitor (amount / recharge / cap per second) : 625 / 187.5s / 3.33 Mobility (max velocity / agility / mass / align time): 140(+70) / 0.57(+0.124) / 30,000,000(-10,000,000) / 23.71s(-1s) Drones (bandwidth / bay): 50 / 50 Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km(+12.5km) / 660 / 7 Sensor strength: 12(+4) Signature radius: 200(+50) Ore Bay: 8500m3
Let us know what you think!
After running some quick numbers, and assuming that there is enough CPU to fit full yield mods in the lows, according to these numbers the skiff has a higher max yield for both ice and ore.
(ice duration) skiff = .9(barge) * .9(exhumer) * .91^3 (lows) = ~.6104 duration hulk = .85(barge) * .9(exhumer) * .91^2(lows) = ~.6335 duration
Ore is similar to ice, but the equation is more complicated because they're not hitting the same variable (duration vs yield). |

Ersahi Kir
Fault Line Industries Greater Western Co-Prosperity Sphere
383
|
Posted - 2014.04.02 14:52:00 -
[3] - Quote
Dave Stark wrote:Tau Cabalander wrote:Dave Stark wrote:Maennas Vaer wrote:If the Hulk/Covetor are getting optimal range bonuses, please, please, PLEASE fix the gimped range on the survey scanner! fit it to your orca; et voila! ... and now you have a gimped Orca instead. I've long been an advocate of an extra mid-slot on the Orca for a scanner. and you'll still have a 'gimped' orca. if by 'gimped' you mean "using one of your mid slots for a module it has a bonus for".
Orcas in null sec mining anoms are lossmails waiting to happen. Having scans isn't worth that. |

Ersahi Kir
Fault Line Industries Greater Western Co-Prosperity Sphere
383
|
Posted - 2014.04.02 19:37:00 -
[4] - Quote
I guess I may as well throw my hat in with the people who think the hulk changes won't have any effect on the situation. The hulk is too stingy on fittings to be sturdy enough for 0.0 mining, even with max skills. Once you start talking about warping out of the belt or dropping a yield mod for more tank/fittings you may as well fly one of the other exhumers.
As it stand the hulk is just sad, and none of these changes address the root problem. |

Ersahi Kir
Fault Line Industries Greater Western Co-Prosperity Sphere
384
|
Posted - 2014.04.03 07:41:00 -
[5] - Quote
Mara Rinn wrote:The junior programmer had a problem to solve, which required parsing text.
"I know," exclaimed the junior programmer, "I'll use regular expressions!"
Now the junior programmer had two problems.
Your "solution" creates a new range of combat ships, meaning that not only do the barges and exhumers need to be balanced as mining ships, they will also need to be balanced in terms of what they can be used for in combat. So you've not solved the first problem, and in doing so you have introduced a new, bigger problem.
Part of me wants to see the hulk as the subcap of choice in bloc warfare. |

Ersahi Kir
Fault Line Industries Greater Western Co-Prosperity Sphere
384
|
Posted - 2014.04.03 14:49:00 -
[6] - Quote
The Ironfist wrote:CCP Fozzie how about adding faction Mining & Ice Mining upgrades to bring mining in line with gun based PVE activities? Plus it would add some value to the ORE LP Store which would go a long way because for the longest time ORE LP have been worth nothing.
Even if the ORE stuff was better it still wouldn't get used. It falls into the 'over-blinging your ship' category because of how hard ORE LP is to get.
Just like putting officer guns on your battleship for running missions. |

Ersahi Kir
Fault Line Industries Greater Western Co-Prosperity Sphere
387
|
Posted - 2014.04.14 07:56:00 -
[7] - Quote
Overall I'm happy with the changes. Always good to see some love for the mining ships, and I think the distinctions between the ships is nice. I particularly think the range bonus on the hulk gives it space to excel in.
I would still like to have mining sentries and a user for having deep core mining 3+ though. |

Ersahi Kir
Fault Line Industries Greater Western Co-Prosperity Sphere
387
|
Posted - 2014.04.21 19:14:00 -
[8] - Quote
Katran Luftschreck wrote:Honestly, I'd rather Skiff drone damage bonus was fixed at 10% per ship skill level like every other ship in EvE instead of just handing out a maxed 50% to every joker who steps into the cockpit.
rebuttal: Guristas ships.
Most miners are going to have a high level mining barge/exhumer skill before they sink a lot of time into drones, so the effect on actual gameplay is so minimal that it's hardly worth addressing the point. |

Ersahi Kir
Fault Line Industries Greater Western Co-Prosperity Sphere
389
|
Posted - 2014.04.25 16:30:00 -
[9] - Quote
Dave Stark wrote:Malcanis wrote:IIRC the Hulk can now hold 2 full cycles in it's hold now, effectively doubling it's "convenience" score. early morning maths says that's false if you're using >1 mining implant. but considering the last time i checked, the slot 7 mining implant was an obscene price so... yeah we can safely ignore that as an every day thing.
I didn't check the ore math, but I am a little sad they didn't add 500 m3 of ore hold to the hulk so you could do 3 ice cycles before unloading. Oh well. |
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